﻿using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;

namespace TRPGDAS.Model.Equipment
{
    /// <summary>
    /// 装备部位
    /// </summary>
    public enum EquipmentPositionType
    {
        [Display(Name = "单手")]
        SingleHand = 0,
        [Display(Name = "主手")]
        MainHand = 1,
        [Display(Name = "副手")]
        OffHand = 2,
        [Display(Name = "双手")]
        TwoHand = 3,
        [Display(Name = "头部")]
        Head = 4,
        [Display(Name = "身体")]
        Body = 5,
        [Display(Name = "背部")]
        Back = 6,
        [Display(Name = "手臂")]
        Arm = 7,
        [Display(Name = "腰部")]
        Waist = 8,
        [Display(Name = "腿部")]
        Leg = 9,
        [Display(Name = "饰品")]
        Jewelry = 10,


        [Display(Name = "特殊")]
        Special = 99,
    }
}
